@startuml
sprite $motorcycle [48x48/16] {
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}


!define FA5_MOTORCYCLE(_alias) ENTITY(rectangle,black,motorcycle,_alias,FA5 MOTORCYCLE)
!define FA5_MOTORCYCLE(_alias, _label) ENTITY(rectangle,black,motorcycle,_label, _alias,FA5 MOTORCYCLE)
!define FA5_MOTORCYCLE(_alias, _label, _shape) ENTITY(_shape,black,motorcycle,_label, _alias,FA5 MOTORCYCLE)
!define FA5_MOTORCYCLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,motorcycle,_label, _alias,FA5 MOTORCYCLE)
skinparam folderBackgroundColor<<FA5 MOTORCYCLE>> White
@enduml